package com.game.states;

import com.game.performers.Actor;

public class ActionState extends SimulationState {
	private int durationTime = 0;
	public int getStartTime() {
		return startTime;
	}

	public void setStartTime(int startTime) {
		this.startTime = startTime;
	}

	public void setDurationTime(int durationTime) {
		this.durationTime = durationTime;
	}

	private int startTime;
	
	@Override
	public boolean canTransition(SimulationState tostate){
		return false;
	}
	
	public int getDurationTime(){
		return durationTime;
	}
	
	public void transition(ActionState state, Actor actor){
		
	}
	
}
